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Freedom planet torque mod
Freedom planet torque mod







  1. Freedom planet torque mod install#
  2. Freedom planet torque mod update#
  3. Freedom planet torque mod manual#
  4. Freedom planet torque mod mods#

Freedom planet torque mod install#

They will only show if you install KSPWheel separately. This may be slightly craft breaking in some scenarios (contact for help)įix MFT/RF patches for RCS tanks (they were broken previously)īring back landing gear using KSPWheel. Split up switchers on all HL parts to simplify using them. This may prevent some craft from loading (contact for help) This may be slightly craft breaking in some scenarios (contact for help)Ĭombine legacy Mk2 adapters into one part. Increase load rating and brake torque of larger wheelsĬonvert all switchers on legacy tanks to B9PartSwitch. Remove wheel sounds effects that weren't working Remove unbalanced battery option on Y1 end capĬryoTanks: Bring LH2 and LH2O tank stats more in line with CryoTanksĬryoTanks: Add cooling to all tanks as in CryoTanksĬryoTanks: Fix definition of boiloff moduleįix a couple of legacy wings having nonexistent tech nodesįix FAR patches on S2 fuselages not properly removing ModuleLiftingSurface Reduce mass of structural tank variants a bit Unify all tank masses with the same formula Smoothing adjustments on HL, Mk5, Mk2b, Mk2b intake cockpitsįix 6m HL Fuselage giving warnings about transforms that don't existĭisable props that no longer exist so they don't spam the logīring back engine pylons for use on things other than engines (note - only with legacy pack) Shielding now costs and masses a bit more but gives better heat toleranceįix HL Cockpit RCS transforms facing the wrong wayįix Mk5 cockpit having an invalid colliderįix face normal issues on Mk2b intake cockpit Switch landing gear from FStextureSwitch2 to ModuleB9PartSwitch

Freedom planet torque mod update#

Update CryoTanks patch to be consistent with current CryoTanksįix HX hangar shields getting stuck upon decouplingįix shading issues on HL, S2, Mk5, Mk2b cockpitsįix Tetragon Projects agency not having a title Replace remaining FSanimateGeneric with ModuleAnimateGenericĪdd default action groups for cabin lightsįix RCS effects being backward and too big Does not require the core pack, comes with its own dependencies

  • B9 Aerospace HX Pack - Large blocky futuristic parts.
  • Requires the core pack and all of its dependencies
  • B9 Aerospace Legacy Pack - Older Mk1 and Mk2 parts, modular wings.
  • freedom planet torque mod

    B9 Aerospace Core Pack - All of the main spaceplane parts.If you're having issues, please verify that you have installed it correctly. Note that the core and HX packs come with the same version of some dependencies.ī9 will not work unless installed correctly. If you already have any of the bundled mods, check which one is the latest version.

    Freedom planet torque mod manual#

    If you are doing a manual install, open the zip you downloaded, find the GameData folder and copy all of its contents into your existing GameData folder in KSP. You can install with CKAN and have the dependencies installed automatically. They are included in the download, and listed below in the "Dependencies" section.

    Freedom planet torque mod mods#

    If you are on an earlier version of KSP, however, you may be able to find a compatible version of B9 hereī9 depends on several other mods to make it work. All other KSP versions should be considered incompatible. The bundled dependencies are for KSP 1.8.1 and may not work on other versions.

    freedom planet torque mod

    The latest version is compatible with KSP 1.8.x. This pack adds a vast selection of new parts, introducing new spaceplane components such as new engines, cockpits, wings and fuselage systems, new structural components for orbital installations and colonies, and so onī9 was originally developed by and now maintained by help from many others









    Freedom planet torque mod